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Temple of the Woods

This is one of several 3D projects I worked on at the same time providing sound design work for as well as teaching the programmers the basics of Virtools, the environment they were using to build the world. Most of my work on this particular project was ambient sounds, however unheard in this video is also some foley affects as you explore the world itself, obviously changing depending on your surroundings.

What made this project interesting, was that it was entirely about the environment, there was no 'point' to it, or way to beat it, you were just there and explored the world, and immersed yourself in it. As such small details, not only in the modeling, but also the sound were needed to help with that immersion.

The sound changed depending on where you were standing and was truly three dimensional. As there were no bird models created, they were attached to the trees themselves, one bird to a tree, so standing in the middle you could hear them singing all around you.

Or the cathedral ambience itself, while in reality may be slightly overbearing in the amount of reverb on it, the point of the sound was to bring back memories of what the cathedral used to be, before it was abandoned and nature began to take it over.

The bell follows the same line of thought, you never see the bell, it may not even exist, but you remember what it sounded like and hear it in your memory as you approach its pull line.

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